Children of the Machine

Session 4
Conceptual Healing

After finishing their assigned repair work, the Assembly was ordered to report to the Loran Tripartate for an introductory interview. All of them introduced themselves to their superiors, and were advised that their next assignment would be accompanying the scouting expedition that would determine the next location where the Metropolis would settle.

After the interview, the Alchemicals went to their shared apartment suite to change into casual clothes, do maintenance on their equipment, and rest. The sight of the attractive Exalts ‘dressed down’ convinced the Glasswalker, Angie, that she should visit a brothel before departing, to take the edge off of the inevitable frustration.

Her phrasing it as ‘needing an outlet’ for her frustrations was misinterpreted by Axis, leading to the rest of the party spending the rest of the conversation trying to explain the concept of recreation sexuality to the Orichalcum Caste, along with the idea of homosexuality. The scene ended once the latter idea finally processed.

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Session 3
The View From Outside

Immediately after the damaged hatch is sealed, a distant explosion interrupted repair efforts and Loran prompted the Assembly to hurry to a parking garage where she has stashed a number of Tunnel Bikes, so that they could head outside into the oil sea to clear the infestation of gremlinized oil squid that were clogging and attempting to damage her propulsion charms.

Runel was concerned that the Assembly’s departure would put the work crew at risk, but Forge pointed out that leaving Loran immobilized threatened the entire city, and Axis told her that a large portion of the defense force was already there to protect them so they should be safe anyway.

When the group reached the parking garage, Angie attempted to open the door but found it too heavy to budge until Forge and Grace assisted her. Inside, she instructed the Alchemicals in the basic operation of the Tunnel Bikes and guided them through the airlock to Loran’s impellers, ignoring _Axis_’s deep enthusiasm for details on the artifacts of a type she had never seen before.

Outside, the assembly found themselves ‘flying’ through a major battle as Loran’s defending avatars fought off a swarm of gremlins large and small, but, conscious of their own relative lack of power, they stayed out of the way until they could reach the horde of weak attackers being used to block Loran’s mobility.

When attacking the squid, Angie and Grace favored strafing runs, Axis deployed her weapons pack to increase the amount of fire she could pour into the mass, and Forge combined her bike’s mounted essence cannon and her armor’s forcefield generators to create a powerful concussive blast that also inflicted cosmetic damage on the charm she had intended to defend. Runel chose to harry the edges of the squid school, picking of stragglers and would-be escapees, and none of the others were able to keep track of Arbiter.

When the squid had been cleared, Loran ordered the Assembly to break for the fleet drydock to avoid being left behind, and they were able to make it safely in time. With the battle over, Angie went to bed and the rest of the Assembly went to assist in the city’s recovery efforts, with Runel offering her services to the hospital and Forge assisting the teams that were clearing away damaged panels of Loran’s external plating while Axis lent her aid to the follow-up crew placing new panels and Grace, lacking repair skills, moved the materials both groups needed.

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Session 2
The Battle Is Joined

The Assembly sprung into action as the gremlins reacted to their presence. Cori drew much of the attention as her armored form proved to be more than most Gremlins could stand up to, smashing many of the frenzied creatures into pulp. Grace and Rune supported her, deftly dodging what gremlins engaged them and rendered the gremlins into gracefully segmented parts. From afar, Arbiter supported the Assembly, devastating what few Gremlins his fellows and Angie missed.

Meanwhile, Axi had finally rallied the Loranese military in the area, leading them in to support the Assembly in defense of their home, smashing through the stunned Gremlins and getting herself and the engineering corps time enough to get close to the breach and slam it shut, welding it closed and preventing the gremlins from penetrating further.

Ky, Ops, V, and Selene received 3xp, while Storm and Uni received 2xp due to tardiness. Special note was made of wanting to start next week’s game promptly at 8PM EST.

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Session 1
In Which Our Heroes Awaken

Session 1
In this meeting, Loran fell under attack from the forces of the Void. While the military did its best to hold the line at a breached Environmental dock, the Metropolis’ greatest champion, Angie Darkmore, fell back for an emergency action. She entered the new Vats complex to awaken Loran’s newest champions, our Assembly of Alchemicals.
After awakening from their activation, the party introduced themselves to Angie Darkmore, the champion.
They were Brilliant Axis of Innovation, an Orichalcum-caste engineer. Her initial actions out of the vats focused mostly on admiring the impressive construction of the facility, but when news of the attack met her, she sprang into action immediately.
Vigilant Graceful Blade, the Moonsilver-caste, was more focused on the situation, saying little but expressing wonder at her home.
Eternal Coruscant Forge, the massive Jade-caste, was similarly quiet. Upon inferring that something was wrong, she was first to suggest that the Assembly take action.
The Black Iron Arbiter, the sole male Alchemical of the Assembly, possessed a similar drive, wanting to drive out the Gremlins as soon as he heard of the threat.
The soft-spoken Compassionate Hands of Runel still stepped up, wanting nothing more than to protect the people of Loran.
Satisfied by their heroic will, Angie led them through the Vats complex, down towards the more hidden reaches of Loran, until the heroes found their equipment and artifacts in a surprising location. Within proximity of the very core of the Metropolis, the Assembly geared up before taking a tram to the warzone.
Upon arrival, it was quickly decided that the first priority would be to push the forces of the Void back and seal them out. A quick plan was formed, with Arbiter holding the back line and using his impressive Godcannon to make precision kills against the gremlins. Runel and Grace would engage in melee, providing a distracting presence.
Meanwhile, Forge would use the shield projection of her impressive set of Power Armor to help hedge in the forces of the Void, while Axis would go and rally the engineers. Once the Gremlins were pushed out, the engineers would come up with an impromptu method of sealing the breach, allowing Loran some time to recover and focus her efforts in other sectors.
Thus our first adventure ended with our Assembly charging into the thick of battle, accompanied by the ecstatic cheer of Loran’s Populat.
(OoC: The party all received 3 XP for the session. Kyman201 received a bonus XP for writing the Adventure Log. For handling her first Exalted game ever well, Unicorna was also given a bonus point of experience)

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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